
It’s been close to six years since I reviewed director Lawrie Brewster’s second feature film, the cryptozoological horror Lord of Tears; at the time, I was impressed with the film’s imagination and its sense of a reverence for classic horror fare, but found it a sometimes muddled film in which certain sequences should have been cut out completely. Having recently seen his newest film Automata (again scripted by close collaborator Sarah Daly) I have a strong sense of deja-vu. Automata is also bursting with ideas, and seems to be hearkening back to the glory days of the likes of Amicus. Its subject matter, indeed, is worthy of that studio, as well as certain others of the era, which I gather were influential on this production. However – and it’s a big however – the way in which the plot is developed and realised is nothing short of garbled, or even downright barmy.
The film begins with a period setting, which in itself is pretty bold on a budget: a band of 18th century soldiers transporting a mysterious trunk are ambushed by an army who wants whatever’s inside it. Many men soon afterwards lose their lives, but we never get to see the trunk’s contents for all that. Instead, we move to the current day. Historian Brendan Cole (Jamie Scott Gordon) is approached by a wealthy collector who wants his expertise on what’s been assumed a folk story about a clockwork doll known as ‘the Inferno Princess’. (This, we can assume, is what was in the trunk 300 years previously.) Cole has written extensively about the Princess, but he’s staggered by his would-be patron’s claim that he may have found the doll itself – intact, functional and needing only to be verified by an expert – i.e. him. Being offered a million pounds for the job, which will take a week, he can hardly refuse. He takes his grown-up stepdaughter Rose (Victoria Lucie) with him to the house in question, and begins to run his tests on the doll.

Of course, the doll has a mysterious power of its own, and begins to affect both Brendan and Rose. The Princess doesn’t really look like an automaton of the day, and it’s hard to get a sense that this is a clockwork effigy of a person without any SFX beyond cosmetics, but there are some neat aesthetics here. Gradually, Brendan and Rose are able to piece together the sad history of the doll; it’s an effigy of a noblewoman with a tragic story. Her likeness was captured at its most perfect, but it seems the relationship between the model and the automaton project was never an easy one and all sort of things went wrong along the way. As they gather the finer details, ghostly goings-on begin to overtake the house, and the influence of the doll – or Talia, the woman copied for the doll – threatens them both.
All of this would be perfectly fine, perfectly reasonable and enjoyable fodder for a horror yarn, and I always want to give credit where filmmakers come along with ideas for an original mythos of their own. Seriously, it would be very easy to make something perfectly saleable out of tried-and-tested ideas, but Brewster doesn’t do that. That’s worthy of respect. But it’s frustrating when these ideas are brought to the screen in ways which either don’t make sense, blow any sense of intrigue or mystique along the way by questionable handling, or worst of all, descend into farce. Whilst AIP etc. had elements of camp, they were more practised than they were hokey, and the dialogue tended towards melodrama. That worked perfectly for films like The Masque of the Red Death, and part of me wishes that was the approach taken here. Instead, during the screening, there was that sickly-awkward feeling whereby the audience slowly collapsed into laughter as the film progressed – all the time knowing that the cast and crew were sat in the same screening. Brewster and his team acknowledged the film’s elements of camp afterwards, and said that they were deliberate; some of them might have been, but I seriously doubt all of the lines sending people into meltdown were really meant to do so. This film is/was in desperate need of someone to say, ‘You can’t put that in, that sounds ridiculous.’ A camp classic this may well become, but I cannot believe it was all intended and – sorry – the script in places is utterly dire. It jeopardises everything else the film could have achieved and undoes the work being done elsewhere.
Sadly, there’s more. The relationship between Rose and Brendan – stepfather and stepdaughter, remember – is incredibly cringe-inducing, with flirtation, ass-slapping and even the beginnings of a sex scene, though thankfully things stop short – just. I’m not sure of the thinking behind this, and why this quite honestly couldn’t have just been an estranged couple with no deceased mother/partner thrown into the mix; the screenplay’s incestuous leanings add nothing here, except another layer of awkwardness. But I could maybe – maybe – forgive the script giving time to this, if I felt that I really understood what had happened in the plot by the end; sadly, the film feels like it ends multiple times, and scoots over key things that I felt I needed to know anyway. On the altar of atmosphere is much coherence sacrificed.
So it’s a frustrating experience, this film. Automata – is there some meaningful reason behind using the plural form in the title? I’m unsure – has ample ideas, a sense of where it comes from, great locations, clear potential and bags of ambition. Everything is set for a great, original British horror. But the performances, the stylistic decisions and most of all, how the plot tumbles out via a jaw-dropping script turns this potential into a bizarre skit, I’m sorry to say. Whilst there’s plenty of entertainment to be had in this film, I have a horrible feeling it’s through laughing at it, not with it.
Automata screened at Frightfest Glasgow on 2nd March 2019.










It’s been nearly fifteen years since Dans ma Peau (2004) was released, duly taking its place in the canon of New French Extremity, and garnering a great deal of justifiable praise for its transgressive nature and clarity of vision. These features alone – both the film’s age and its reputation – give us good enough reason to revisit it now. However, looking back, I wonder if its inauguration as a Noughties French horror perhaps worked against some of its strengths. For the horror crowd enamoured of the blue-hued, unflinching gore of the decade, it perhaps seemed not quite a horror film; for those engaged by its domestic and personal themes, perhaps it was too much of a horror film. But these genre-straddling films are often the most rewarding, even if difficult to categorise. Dans ma Peau is absolutely a film which has stayed in my mind – one of those rare birds where I’ve never found my recollection of the film reduced down to a gist memory. it is in so many respects a radical film, and now perhaps more than on my initial viewing, de Van’s tale bloody portrayal of mental breakdown feels like a story for our times.
The France of the film is a fast-paced, rather fraught world that we could all probably recognise. Everyone seems stressed by their work, everyone wants more ‘recognition’ and everyone seems to be struggling to conceal their feelings of anxiety and professional ennui. When the ‘real’ is exposed – such as when Esther’s injury bleeds through a pair of expensive (borrowed) trousers during the poolside scene – misery and vulnerability ensue. People do not like being exposed as different, but they want recognition for being different. It’s the tightrope which many must walk. Outside of the office, the carefully-domineering Vincent is difficult to watch. Whatever germ of genuine concern he might have for Esther, it quickly translates into a need to police her body. The only way a miserable woman can be stopped from self-harm is, evidently, to physically prevent her doing so. His logic is, almost inevitably, part of the problem here. Esther, faced with these escalating situations, feels the need to shut down further. When she cuts herself, she performs the film’s only tender, loving scenes. The camera lingers on these; it’s macabre, but it’s a kind of affection which is absent elsewhere, and the contrast is clear. It’s also heartbreaking that so many of the avenues which seem to be open to Esther either seem lost to her, or self-sabotaged. The hallucinatory sequence at the restaurant, for instance, is a particularly dismal distillation of that feeling, “I don’t belong here”. Hence, you end up making sure that you don’t belong. This all takes place, ironically, as the white-collar dinner table conversation extols the supreme virtues of Paris over other European cities; sadly, Esther’s Paris has few virtues for her.
The thing is though, as far as Esther is concerned, once you can live one lie, you can live more than one. Not effectively, but you can. Esther is willing to perform great feats of concealment to excuse her physical condition; later, de Van’s series of split screens encapsulates Esther’s great divide between real self and unreal self. Only later do they conjoin and show us what Esther’s doing – a kind of performance art of mutilation, done on the quiet in a sequence of ever grubbier, anonymous hotel rooms. It’s in one of these rooms that we finally leave her, having thought at first that, even given her final physical condition (with large cuts and abrasions on her face, and at least one severed piece of skin which she wants to preserve) she is about to attempt to return to her job.
The first clue that all is not well with friends (and fast food connoisseurs) Tan and Javid is that, as they leave a Berlin kebab restaurant which has apparently not passed muster, they have to step over a lot of dead bodies as they go. In a neat move, then, Snowflake establishes key elements in its modus operandi: naturalistic dialogue, strong links with the criminal underworld and a little dash of absurdity which works broadly well with all of the rest. But there’s more. Snowflake is, as a voiceover tells us briefly, a ‘true story’ – well, sort of a true story. It’s coming to us from a point in the near future, actually, and a Berlin where law and order has entirely broken down, so much so that people are left desperately trying to go about their day-to-day business as lunatics and hitmen run the streets. Tan and Javid belong to that world.
It’s always a risky business, making these kinds of films which have been described as ‘meta’: not for nothing did ‘meta’ become an insult fairly soon after it was first used to describe films which for instance step outside the universe of the narrative, suggesting other things at play and, to a certain extent at least, manipulating audience expectations. This approach can lead to great films, but it’s a divisive strategy which can backfire (and lob in some mumblecore elements, as here, to really take a gamble). Happily, Snowflake feels less like it’s aching to show off how self-aware it is and far more interested in telling a weird, unusual story, which helps it to make a success of this approach. There are many things to recommend it. To start with, this is a well-shot and aesthetically-pleasing film, but beyond its good looks it handles its many at first disparate elements with a wry, often subtle humour which works well, never seeming arrogant or smug. Snowflake is organically very funny, and there’s a sense of confident handling, of close control over where the film is going and how the audience might respond. Added in to that mix is some erudite commentary on the creative process – writer’s block, finding an ending, making the story work. Or, is it all about fate?
Mike Flanagan gets it. He gets the power of horror, and he doesn’t seek to delegitimise that power by needlessly talking it up or talking it down; with his work adapting Stephen King, his films such as Oculus and (the rarely-mentioned, but superb) Absentia and now, his work directing and co-writing an innovative rendition of Shirley Jackson’s novel, The Haunting of Hill House, he’s successfully established himself as one of the most ambitious and sensitive directors currently working out there. Already, there is some discussion of a second season of The Haunting of Hill House, this year’s big TV horror hit and the subject of this feature. It’s difficult to envisage quite where this could go, or from what point, or indeed how, or if the ill-fated Crain family could be a part of this second season, but we know enough by now to know that whatever Mr Flanagan might turn his hand to would be worthwhile. Mike Flanagan gets it.
The Haunting of Hill House does so much so well, it’s difficult to know where to start, but certainly its handling of characterisation is a high point. Things are gradual. You soon identify that many of the adults in the story are also the children in the story: running these time periods parallel both makes perfect sense, and adds to the slightly disorientating feelings encouraged by the narrative at every turn. It also begs many questions, and only slowly allows us to understand the justifications for the things these children go on to do with their lives – the childhood traumas that lead them to push against death, or psychic ability, or life in general.
This comes to the fore with maximum effect in Episode 5, ‘The Bent Neck Lady’. Since childhood, Nell has been afflicted with a malevolent visitation at night – a woman, face obscured, with her neck fixed at an unnatural angle. With a child’s literalness, the so-named ‘bent-neck lady’ seems to appear only to Nell, terrifying the child and driving her out of her bedroom, only to follow her downstairs to appear to her again. We follow Nell into adulthood and the events which subsume her, her short-lived happiness dissolving as her old roommate begins appearing again. This episode neatly encapsulates many of The Haunting of Hill House’s strongest features: it links ideas about time being not linear, but episodic, fate being inescapable, and the house getting its way. Poor Nell only truly understands all of this in the last frames, with that horrific ‘clunk’ as one scene rolls back in time, then back again. It truly is a staggering piece of television. Episode 8: ‘Witness Marks’ is another stand-out component of the overall series for me, with its invitation to think again about what has been seen, and is therefore ‘real’. There’s a sense of things and people unravelling here, which for me generates the strongest feeling of inescapability and a sense that the house will get everything it wants. Many of the ghosts (again, are they indeed ghosts?) are fully lit, fleshly bodies in this episode; we are encouraged to doubt them, and to think back across things we may have accepted throughout the series, before doubting everything. In less subtle terms, this episode also contains a jump scare like no other: whilst I’m not ordinarily a fan of these, it disrupts brilliantly here. I don’t think I’ve ever screamed out loud like that at anything I’ve seen on a screen, but my god, it’s a powerful shock.
Nell is not about to sleep in her bedroom, after being woken by the ghost of a lady who seems to be fixated on her. But as she sleeps on the couch downstairs, something alerts her. As she looks up, there’s the ‘bent neck lady’ again, floating parallel above her – as we realise as the camera pans around. She’s feebly trying to speak to Nell; what she says makes horrible sense later.
Oh, Luke. Your subsequent drug use makes perfect sense, given some of the things which happened to you as a kid. This time, the twins are playing with the dumb waiter in the kitchen, which is electronically-operated (oh-oh). Luke, who wants to ride in the dumb waiter, finds himself in an unlit, cluttered cellar room that the family never knew existed. Something, disturbed at last, crawls eagerly towards him…