“I Know I’m Human”: Celebrating 30 Years of John Carpenter’s The Thing

By Keri O’Shea

For cinema-goers way back in 1982, it was definitely the year of the alien. An alien, stranded on this planet, who approaches, observes and begins to mimic a group of humans…however I’m talking not about a horror, but about E.T., a film whose feelgood message and benign central entity captured the hearts (and dollars) of movie fans during the summer months. It was the year of the alien alright, but E.T. was about as far from the hostile critters who had previously come to represent all things Other in commie-paranoia sci-fi as it was possible to get. Perhaps people had just grown sick of the unrelenting metaphor of space aliens as symbols of insidious threat; maybe, when you consider that the Cold War had just kicked up a gear with the arrival of Reagan in office, people wanted a fluffy message of hope, not portents of doom. Or maybe people plain weren’t ready for The Thing, John Carpenter’s game-changing sci-fi horror, when it was released close on the heels of E.T. on June 25th, 1982. The Thing is, after all, a film with the nastiest extraterrestrial, the least hope, a film of isolation, breakdown and paranoia. Esteemed film critic Roger Ebert dismissed the film as “disappointing”, although begrudgingly granting it the accolade of being “a great barf-bag movie” – and, sadly, punters seemed to agree with him: the film bombed at the box office.

Sometimes, however, the best films take a while to find their audiences. Thankfully, The Thing appeared at the time when it had become possible to revisit movies via the magic of home video,  and so, slowly, steadily, people found their way to it. In the intervening years since its release, its reputation has grown and grown. It hasn’t just garnered respect, it has become one of the most beloved genre films of all time, and – for this writer at least – it is the best film in my collection. Bar none. We may live in the age of CGI sophistry and multi million dollar budgets, but The Thing has never been surpassed. It retains the power to engage, scare and repulse.

As a kid, John Carpenter was (as you might expect) a big film fan, and there was a sci-fi movie which he really enjoyed by the name of The Thing From Another World (1951), an interesting adaptation of the novella ‘Who Goes There?’ by John Wood Campbell Jr. In later years, Carpenter got to read the novella itself: in so doing, he realised the scope of the story, and – as enjoyable as the 1951 movie was – could see a lot of potential to craft a film closer in spirit to ‘Who Goes There?’ The Thing From Another World does have some elements in common with the later film, but it’s also interesting to see what they do differently. For instance, amongst the group stationed at the North Pole in ’51 are two women, and not only that, but women are explicitly missed and mentioned from the get-go. The sense of camaraderie is more obvious, too, and although there’s something of a division between science and military on how to deal with their little visitor, there’s only a little of the in-fighting and group breakdown which characterises The Thing. There are military protocols to follow, rules and regulations which people by and large seem happy to observe. But the biggest difference is surely with the creature itself: back in ’51, we were presented with a super-intelligent strain of plant life, a creature made of vegetable matter rather uncharitably referred to by one of the party as a “super carrot”. It reproduces asexually, and requires humans simply as foodstuffs. It doesn’t want to be them; it wants to feed on them.

Roll forward thirty years to ’82, and to Carpenter’s movie. Shot partly at the (refrigerated) Universal Studios and partly in Canada, the sense of cold and desolation is greatly enhanced, the isolation more complete, the paranoia of the novella more faithfully reproduced. The only remotely female presence we have here is over and done with in the opening scenes, when MacReady dumps his glass of Jim Beam over the ‘cheating bitch’ of a chess programme. And, in this all-male environment, things are a tad problematic even before anything out of the ordinary happens. The sense of order and hierarchy isn’t so clear. The men aggravate each other, seem dissatisfied with their pastimes, and squabble. They can and do show a united front on several occasions, of course, but one of the many strengths of this film is that the men continually try to sound one another out. Their relationships simply aren’t straightforward. I’ve read criticism of this film which says that there are no real characters here, and I couldn’t disagree more. For me, the fact that the men don’t talk about their back stories and don’t give all of their motivations away makes them the more plausible. Although Garry says he’s known Bennings for a long time, we’ve no other reason to suppose that this is a group of friends. These are people who have been thrown together in a remote location, whatever work they’re meant to be doing seems  in short supply, and they understandably have issues with that.

And then, inexplicably, a dog arrives at the base…

The singular weirdness of this event is quite something. They’re literally in the middle of nowhere, seeing and speaking to no one else, and then this creature arrives – pursued by Norwegians, who are locked in their own language and unable to explain just what the fuck they’re doing. Why would someone go to all the trouble of chasing and shooting at a dumb animal, anyway? Richard Masur, who played the group’s dog-handler, Clark, referred to Jed, the wolf husky who featured in the film, as a “spooky dog”: being half-wolf according to Mastur, Jed never barked or growled but, if he became uneasy, would just…stare. The stare was a good sign to back off for a while. It’s put to good use during the film, and what it means changes between the very first viewing and subsequent ones. At first, you might or might not suspect the extent to which all is not as it seems. Repeat viewings allow you to add to your understanding of what’s going on, notice when the dog is watching the group, notice where he goes…so our sense of alarm is piqued by the time MacReady takes a team up to the Norwegian base to try and find out what happened, and we’re primed for worse things by the tangle of smoking limbs tantalisingly framing the bottom of the shot, when MacReady’s men find something inhuman there…

It’s about at this point in the film that my blood starts to curdle and doesn’t stop. The impact of the creature FX used in this film is just unprecedented, and it gets to me, every single time. After all, the premise of a creature with the ability to break down both mind and body, something it’s been doing through time and space, absolutely requires something special. It got just that, at the hands of artist Rob Bottin (with sterling support from Stan Winston, primarily in the kennel scene). But how do you design a creature which is everything it’s ever replicated? Bottin had no idea how to go from the storyboards to the effects themselves, and to do so took some serious pioneer spirit. This ingenuity has meant that the FX has, for me, stood the test of time. The way that the flesh looks as it transforms, or rips apart, or gets autopsied – all twisting, steaming and glistening (with the help of an industrial amount of KY Jelly, might I add) – is still a shock to observe. CGI is improving massively, but it still always looks too clean, too tidy, too…unreal. As fantastical as the Thing looks, it’s right there in the room with the men, and it’s a genuine threat. When Palmer says, ‘You’ve gotta be fucking kidding!’ as the detached head of what-was-once-Norris gets itself some legs and antennae, you believe in his shock and exasperation. You might even share in it. To achieve all of this, Bottin did things like experimenting with melted plastic and bubble gum for the neck-stretch and head separation of Thing-Norris, and using an industrial accident survivor who had lost his arms to substitute for Dr. Copper in the infamous defibrilation sequence (a sequence which took ten hours to set up). Bottin spent over a year living at Universal Studios with no time off to get the results we see, and was even hospitalised at the end of shooting. But, he’d more than fulfilled Carpenter’s edict that his creature be more than just ‘a guy in a suit’.

Truly good films have the resilience to leave questions unanswered, and The Thing has several factors which are open to debate and interpretation. In researching this article, I’ve stumbled across many of these, and the enthusiasm with which people are still putting their cases speaks volumes about the regard for the film which is still held. For my part, I wonder about the fallibility of the Thing. It gets detected because it fucks up from time to time – attempting to assimilate creatures which can bark and raise the alarm, or revealing what it is in front of the whole group. Evidently, the Norwegians detected it too. Why is it being so hasty? Does it have to be so quick to replicate for any other reason than just wanting to? Also, when it imitates a creature, does anything of the original remain within the Thing? Norris, after he has been infected, turns down the chance to head up the group; is this because the ‘real’ Norris has no idea he’s been replicated and doesn’t feel well enough to do it, or because only the Thing is in there by this stage, and wants to keep a low profile?  There are all sorts of questions of consciousness to ponder, as well as more material issues. Where is Blair planning to take his homemade spaceship? And then, of course, there’s the ending of the movie. Wondering who, if anyone, is infected, and what could happen beyond the end credits, still really divides (and engages) fans.

Actually, an alternate ending was proposed by Carpenter. In this version, MacReady does get rescued; a blood test reveals that he is uninfected, and so the Thing has been vanquished, humanity saved. However, on reflection, Carpenter decided that to sanitise the film’s ending was to weaken it, and I’m inclined to agree. What we have with the original film ending is one of the most understated, poignant and – let’s face it – deeply ambiguous closing scenes in film history. We might suspect that both men are uninfected – MacReady because he has just torched the creature, Childs because he’s still wearing an earring, and the Thing seems unable to replicate inorganic matter – but issues remain. After all, the Norwegians had torched the Thing, and it revived. We’re shown rogue infected drops of blood earlier on in the movie, and we don’t see what happen to them. Our surviving characters are trapped between a rock and a hard place, then – even if uninfected, they have no means of escape and no way to keep warm. They will die. If they become infected,  or if they already are infected somehow, the Thing can sleep in the cold until the rescue party arrives. Both men have known it’s the end of the line for them for some time, and so MacReady’s closing line is just gallows humour maybe, but perhaps he does think there’s something more to come. As for us, we never find out. The screen fades to black, and we’re denied full closure – but that denial has helped to keep the film alive, for thirty years so far. Perhaps, like MacReady, we’re still waiting to “see what happens”. Rolling the credits at that point was a brave thing to do, and absolutely the best thing to do.

Few horror or sci-fi movies of the last three decades enjoy a reputation as strong as The Thing does today. Its ruminations on identity, humanity and selfhood, all wrapped up in a grisly parcel of joy, make it one of the finest films ever to frighten and appal us. I hope you’ll join me in wishing The Thing a very happy 30th birthday, and recognising the huge debt we owe to John Carpenter, Rob Bottin and the rest of the team. This movie set the bar incredibly high, and in so doing it changed horror forever. For that, we’re truly grateful.

Review: Prometheus

Review by Stephanie Scaife

Mild spoilers ahead.

I was fairly reluctant to get on board with Prometheus when I first read that Ridley Scott was returning to the world of Alien, because – let’s face it – the franchise had long run out of steam and Scott hasn’t made a decent film since, well, Blade Runner, and that was 30 years ago (I guess Thelma & Louise and Gladiator were okay, but still…) Also, what would it be about? A prequel? A sequel? Then news of the casting came to light, and the trailers and viral marketing campaign were all very appealing, meaning that very quickly I became very excited. Alien after all, is in my top ten of all time and for a moment there was a glimmer of hope that Scott could actually be on to something amazing. However, when I finally sat down to watch Prometheus it wasn’t what I had been expecting at all. It wasn’t necessarily bad per se, but it really didn’t make a whole lot of sense to me.

Noomi Rapace stars as Elizabeth Shaw, an archaeologist with inexplicable religious faith who, along with her boyfriend Holloway (Logan Marshall-Smith), discovers a series of ancient cave paintings depicting the same constellation of stars. They interpret this as being a key to discovering the origins of life on earth, which if the opening scene is anything to go by started when some muscley bald dude drank some wriggling black goop and fell off a cliff into some water… Darwin who, eh? This is clearly much more feasible to Shaw and indeed the corporation willing to spend a trillion dollars on a space programme to find the constellation, some two years away from earth.

The crew of Prometheus slumber whilst android David (Michael Fassbender) maintains the ship. In what is perhaps the best scene of the film we see David as he monitors the crew, learns foreign languages, dyes his hair (not sure why an android would need to do this…) and watches his favourite film, Lawrence of Arabia whilst mimicking and basing his mannerisms on Peter O’Toole. Fassbender and his portrayal of David is perhaps solely responsible for about 90% of what is good about Prometheus. With echoes of Scott’s Blade Runner, David is very much like a replicant and he provides a reminder to the crew and the audience that we are human but he is not, and would it be possible for an android to be a sentient being with a soul and free will. David also provides increasing amounts of comic relief in an otherwise dour film; he is somewhat like a child in that his observations are often truthful but his delivery of them is not always tactful or welcome. In one pivotal scene David asks Holloway why humans had created androids such as himself, to which Holloway replies, “we made you because we could.” David responds with “imagine how disappointing it would be for you to hear the same thing from your creator.” Considering their entire mission hinges on the pursuit to find the origins of human life, to both Holloway and Shaw there has to be a more valid answer than that. But what David is saying is essentially the crux of the plot: where did we come from and why? But of course the truth of the matter is never going to be one that agrees with having faith in a creator or divine being; it will only ever serve to be a disappointment.

Part of the problem with the film is that there never really is any insight into why these so-called engineers may have created human life on earth or even if it was entirely intentional. Shaw’s unwavering faith is also irksome, especially as she’s supposed to be a credible scientist. Or even worse, was her quest to find the root of human existence motivated by her own inability to conceive and create life? You know, because all women desperately want to spawn and become slightly hysterical when they can’t.

This isn’t to say that there aren’t good things about Prometheus; it is a highly watchable but flawed spectacle. Visually it’s fantastic, and with a lesser cast the clunky dialogue would have completely overwhelmed the entire picture but they all do their best, even those there to provide little more than a body count. There are also a few great squishy slimy moments that did genuinely make my skin crawl, even if it isn’t as outright scary as Alien. Ultimately the success of Alien was that it was claustrophobic and it very much centred on the here and now, whereas Prometheus gets bogged down by asking too many big questions that ultimately never really get answered due to the lack of narrative focus and a muddled script.

Perhaps without such high expectations and the shadow of one of the best sci-fi horror films ever made looming over it Prometheus would have been a more enjoyable experience for me, but after a first viewing I was left disappointed. Even for a piece of genre filmmaking where it is often easy to let things go unexplained there were just too many monstrously gigantic plot holes and inexplicable character motivations to satisfy me. Undoubtedly it’s still one of the best big budget studio pictures of the summer, it’s just not what I was expecting or particularly wanted. Who knows, maybe it will improve over time with multiple viewings; after all, Blade Runner didn’t do so well commercially and critically upon release, and we all love that now…

Prometheus is currently on general release in the UK and arrives in US cinemas on 8 June.

Advance Review: Panic Button

Panic Button (2011)
Directed by: Chris Crow
Starring: Scarlett Alice Johnson, Jack Gordon, Michael Jibson, Elen Rhys
Review by: Nia Edwards-Behi

The horror genre has always been an effective arena for exploring the topical, and Panic Button is a film that does exactly that. Taking the tricky topic of social networking as its inspiration, this impressive low-budget thriller explores the more sinister possibilities of living online. Four strangers win a competition on social networking site All2Gethr that sees them boarding a swanky private jet taking them for a once in a lifetime trip to New York City. As they settle down to the in-flight entertainment – a game hosted by a CGI alligator – the group begins to realise the implications of their online actions, and the dark motivations of the people providing their luxury flight.

Most of Panic Button takes place in one location: the fancy private jet flying our cast of characters to NYC. Director Chris Crow, who made an impressive debut with twisted-slasher Devil’s Bridge, makes the most of the limited space, the claustrophobia mounting as the film ticks by. Luckily, the main cast of four more than withstand the gruelling close-ups and twisting narrative. Scarlett Alice Johnson makes for a strong lead as single mother Jo, while Elen Rhys is suitably wide-eyed as sweet girl Gwen. Jack Gordon’s Max is the most superficially likeable character, but it’s Michael Jibson who steals the show as Dave, the smartly-dressed but grossly laddish, irritating prick of a character that you’d definitely not want to be stuck on a plane with. He’s the kind of character whose demise you hope for, but for a change Dave’s an annoying character who is at least nuanced and intended to be that way. A large number of recent slasher films and survival films tend to be populated by unlikeable, two-dimensional characters. Although Panic Button’s unwitting victims are fairly obvious stereotypes, they’re at least likeable and well-developed. Even brilliantly-annoying Dave has his moments of sympathy. If not for this great sense of character, the film could easily have been a prosaic thriller.

Contributing to this is the tight script, the discussions about the clunky topic of social networking never coming across as anything but natural. It’s easy to treat a topic such as social networking, particularly when considering the more troubling side of the phenomenon, in an awkward way: the way social commentators might talk is entirely different to how every day users of networks like All2Gethr.com would talk about status updates and poking. Panic Button’s strong sense of character is what really keeps it together, as the narrative becomes increasingly twisty and verges on the over-blown – however, it never quite tips over that line into the realm of the unbelievable. The film is tense throughout, and the device of the creepy animated alligator character controlling events is surprisingly effective. It shouldn’t work, but it does, mostly thanks to Joshua Richards’ commanding, booming voice work. The melding of psychological horror with the topicality of the dark side of the internet is fairly seamless, matters such as cyber-bullying and voyeurism never seeming to be shoe-horned in for the sake of it. What’s key to this success is that the online actions of characters – from watching snuff videos to pretending to be someone they’re not – are never presented in a particularly sensationalist manner, and creepiest of all are the moments when you stop and think: ‘hey, I do that…’!

Panic Button is a breath of fresh air, a modern, original twist on a familiar narrative form. Keeping up an impressively tense atmosphere, this is a film that thrills as it makes you think. With upcoming festival screenings at FrightFest in August, and Abertoir in November (where you can also see director Chris Crow’s debut, Devil’s Bridge), Panic Button is home-grown horror worth seeking out.